[gd_scene load_steps=3 format=2]

[sub_resource type="BoxShape" id=1]

[sub_resource type="CylinderMesh" id=2]

[node name="BaseGoal" type="Area"]

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 )
shape = SubResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.9, 0, 0, 0, 0.07, 0, 0, 0, 0.9, 0, -0.97035, 0 )
mesh = SubResource( 2 )
material/0 = null
